Current Development
The New Cubee
The development of the successor to the pCubee, the Cubee, is ongoing.
Perspective-Corrected Rendering
One of the features of this small cube display is its perspective-corrected rendering of virtual scenes. This means that while you walk around the room, the image displayed to you on the cube changes along with your perspective. If you wanted to better visualize the 3d space and shape of a coke can, video game character, or the human brain, you actually walk around it in real life!
Interacting with the Cubee
The Cubee rests in the middle of biglab's motion capture system. By wearing a pair of glasses with attached reflective motion targets ( pictured right, ) the Cubee can adjust its display to match your perspective from anywhere in the room. This is because of the complex graphics algorithms developed and implemented for perspective-corrected rendering.
Past Development
pCubee
The pCubee has been demoed at both SIGGRAPH E-Tech and ACM CHI Interactivity. At ACM, the pCubee presentation was awarded 'best demo'. The success of the prototype has resulted in the publication of numerous papers on the subject of 3D display techniques, applications, and interaction.
Participants
Faculty

Dr. Ian Stavness
Assistant Professor
Students
Collaborators
Dr. Sidney Fels
Collaborator
Publications
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pCubee: A Perspective-Corrected Handheld Cubic Display. Google Scholar
ACM CHI '10: human factors in computing systems, pp. 1381-1390, April, 2010. -
Kinect-based Augmented Reality Projection with Perspective Correction. Google Scholar
ACM SIGGRAPH Posters, August, 2011. -
A 3D Cubic Puzzle in pCubee. Google Scholar
IEEE 3D User Interface Contest, August, 2011. *** Awarded 2nd Prize *** -
Interacting with a Personal Cubic 3D Display. Google Scholar
ACM Multimedia Technical Demonstration, Pages 959-960. October. 2009. *** Awarded Best Demonstration *** -
Cubee: Thinking Inside The Box. Google Scholar
ACM SIGGRAPH Emerging Technologies, number 5, 2006.